|
Badge Name |
Picture |
Number of Badge Points |
Location/Description |
Effect |
|
All or Nothing |
 |
4 |
Bought at Rowf's Badge Shop for 100
coins after Chapter 4. |
Mario's attack will increase by 1 if he
does the Action Command, but will do no
damage if he doesn't time it right |
|
Attack FX A |
 |
0 |
Trade with Merlow for 1 Star Piece |
Changes the sound effects when Mario
attacks |
|
Attack FX B |
 |
0 |
Pleasant Path |
Changes the sound effects when Mario
attacks |
|
Attack FX C |
 |
0 |
Dry Dry Desert |
Changes the sound effects when Mario
attacks |
|
Attack FX D |
 |
0 |
Get from Pop Diva after giving the
lyrics. (Toad Town) |
Changes the sound effects when Mario
attacks |
|
Attack FX E |
 |
0 |
Shiver City |
Changes the sound effects when Mario
attacks |
|
Bump Attack |
 |
5 |
Third item bought from Rip Cheato in
Toad Town sewers |
Mario will destroy a weaker enemy (One
that gives him 0 Star Points) by walking
into it |
|
Chill Out |
 |
2 |
Trade with Merlow for 3 Star Pieces |
Prevents enemies from having first
strikes |
|
Close Call |
 |
1 |
Goomba Road |
Enemies will occasionally miss if Mario
is in "danger" |
|
D-Down Jump |
 |
2 |
Tubba Blubba's Castle |
Uses 2 FP. Attacks enemy and lowers it's
defense |
|
D-Down Pound |
 |
2 |
Bought at Rowf's Badge Shop for 75 Coins
after Chapter 1 |
Uses 2 FP. Attacks enemy and lowers it's
defense |
|
Damage Dodge |
 |
3 |
Mt. Rugged, Bought at Rowf's Badge Shop
for 150 after Chapter 5 |
Decreases the amount of damage if Mario
does the Action Command |
|
Deep Focus |
 |
1 |
Peach's Castle, Shy Guy's Toy Box |
Gives more Star Power when Mario does
Focus |
|
Defend Plus |
 |
6 |
Shy Guy's Toy Box |
Reduces the amount of damage by 1 |
|
Dizzy Attack |
 |
2 |
Pleasant Path |
If you spin into an enemy, it will be
dizzy at the start of the battle |
|
Dizzy Stomp |
 |
1 |
Mt. Lavalava |
Uses 2 FP. Attacks the enemy and may
cause dizziness |
|
Dodge Master |
 |
2 |
Bought at Rowf's Badge Shop for 100
coins after Chapter 2 |
Action Command will work more often |
|
Double Dip |
 |
1 |
Bought at Rowf's Badge Shop for 100
coins after Chapter 2 |
Uses 3 FP. Mario can use 2 items in 1
turn |
|
Feeling Fine |
 |
3 |
Trade with Merlow for 5 Star Pieces |
Protects Mario from "Poison" and
"Dizziness" |
|
Fire Shield |
 |
2 |
Mt. Lavalava |
Increases defense against ice enemies |
|
First Attack |
 |
1 |
Bought at Rowf's Badge Shop for 100
coins after Chapter 1 |
If Mario gets a first strike on an enemy
that does not give him Star Points, that
enemy will be defeated |
|
Flower Finder |
 |
3 |
Trade with Merlow for 12 Star Pieces |
Increases the amount of flowers received
after battle |
|
Flower Saver |
 |
6 |
Flower Fields, Trade with Merlow for 25
Star Pieces |
All techniques use 1 less flower |
|
FP Plus |
 |
3 |
Pleasant Path, Forever Forest, Bought at
Rowf's Badge Shop for 150 coins after
Chapter 4 |
Increases FP by 5 |
|
Group Focus |
 |
2 |
Bought at Rowf's Badge Shop for 100
Coins after Chapter 3 |
Allows other party members to do "Focus" |
|
Hammer Throw |
 |
2 |
Goomba Road |
Uses 2 FP. Mario can throw his hammer at
any enemy |
|
Happy Flower |
 |
3 |
Flower Fields, Trade with Merlow for 8
Star Pieces |
Mario regains FP slowly during battle |
|
Happy Heart |
 |
3 |
Jade Jungle, Trade with Merlow for 8
Star Pieces |
Mario regains HP slowly during battle |
|
Heart Finder |
 |
3 |
Trade with Merlow for 12 Star Pieces |
Increases the amount of hearts received
after battle |
|
HP Drain |
 |
3 |
Trade with Merlow for 15 Star Pieces. |
Reduces Mario's attack by 1, but Mario
regains 1 HP per attack |
|
HP Plus |
 |
3 |
Koopa Village, Forever Forest, Bought at
Rowf's Badge Shop for 150 coins after
Chapter 4 |
Increases HP by 5 |
|
I Spy |
 |
1 |
Get from Rowf after returning the
Calculator |
A noise will alert you when your near a
hidden Star Piece |
|
Ice Power |
 |
2 |
Shy Guy's Toy Box |
Increases defense against fire enemies |
|
Jump Charge |
 |
1 |
Bought at Rowf's Badge Shop for 50 coins
after Chapter 3 |
Uses 1 FP. Charge jump power on 1 turn,
and your jump attack goes up by 2 the
next turn. |
|
Last Stand |
 |
1 |
Peach's Castle |
Mario receives half damage when he's in
"danger" |
|
Lucky Day |
 |
7 |
Get from Goompapa after letter sequence |
Causes enemies attacks to miss more
often |
|
Mega Jump |
 |
3 |
Shiver Mountain |
Uses 6 FP. Lets Mario do a powerful jump
attack |
|
Mega Quake |
 |
3 |
Bought at Rowf's Badge Shop for 200
coins after Chapter 5 |
Uses 7 FP. Lets Mario do a powerful
hammer attack that damages enemies on
the floor/ceiling |
|
Mega Rush |
 |
1 |
Tubba Blubba's Castle |
Mario's attack goes up by 4 when he's in
"peril" |
|
Mega Smash |
 |
3 |
Flower Fields |
Uses 6 FP. Lets Mario do a powerful
hammer attack |
|
Money Money |
 |
7 |
Trade with Merlow for 20 Star Pieces |
Mario gets double the amount of coins
received after battle |
|
Multibounce |
 |
1 |
Bought at Rowf's Badge Shop for 75 coins
after Chapter 1 |
Uses 2 FP. Lets Mario jump on all the
enemies conseculetivley |
|
P-Down, D-Up |
 |
2 |
Crystal Palace |
Attack power lowers while defensive
power increases |
|
P-Up, D-Down |
 |
2 |
Crystal Palace |
Attack power increases while defensive
power is lowered |
|
Pay Off |
 |
2 |
Trade with Merlow for 1 Star Piece |
Mario receives more coins after battle
for the more damage he receives during
battle |
|
Peekaboo |
 |
3 |
Trade with Merlow for 10 Star Pieces |
Lets you see all the enemies HP |
|
Power Bounce |
 |
2 |
Koopa Bros. Fortress |
Uses 3 FP. Lets Mario jump on an enemy
continuously until he misses an Action
Command |
|
Power Jump |
 |
1 |
Goomba Village |
Uses 2 FP. Mario can do a more powerful
jump attack |
|
Power Plus |
 |
6 |
Shy Guy's Toy Box, Trade with Merlow for
25 Star Pieces |
Mario's attack power goes up by 1 for
both his hammer attacks and his jump
attacks |
|
Power Quake |
 |
2 |
Jade Jungle |
Uses 4 FP. Lets more do a semi powerful
hammer attack on all enemies on the
floor/ceiling |
|
Power Rush |
 |
1 |
Peach's Castle |
Mario's attack power goes up by 2 when
he's in "danger" |
|
Power Smash |
 |
1 |
Toad Town sewers |
Uses 4 FP. Lets Mario do a semi powerful
hammer attack |
|
Pretty Lucky |
 |
3 |
Trade with Merlow for 5 Star Pieces |
Enemies will miss Mario Occasionally |
|
Quake Hammer |
 |
1 |
Mt. Rugged |
Uses 2 FP. Lets Mario do a hammer attack
on all enemies on the ground/ceiling |
|
Quick Change |
 |
4 |
Toad Town |
Lets Mario change party members in
battle but without losing a turn |
|
Refund |
 |
1 |
Koopa Bros. Fortress |
Mario gets the amount of coins back when
he uses an item in battle |
|
Runaway Pay |
 |
2 |
Dry Dry Desert |
You will get the Star Points from the
enemies you defeated if you run away |
|
Shrink Stomp |
 |
1 |
Toad Town sewers |
Uses 2 FP. Lets Mario attack the enemy
and may shrink the enemy |
|
Sleep Stomp |
 |
1 |
Bought at Rowf's Badge Shop for 75 coins
after Chapter 2 |
Uses 2 FP. Lets Mario attack the enemy
and may put the enemy to sleep |
|
Slow Go |
 |
0 |
Dry Dry Ruins |
Prevents Mario from running away |
|
Smash Charge |
 |
1 |
Koopa Bros. Fortress |
Uses 1 FP. Charge hammer power for 1
turn, but increases his hammer power by
2 for the next |
|
Speedy Spin |
 |
1 |
Bought at Rowf's Badge Shop for 50 coins
aftre Chapter 1 |
Mario's spin will be fsater and longer |
|
Spike Shield |
 |
2 |
Dry Dry Ruins |
Lets Mario jump on enemies with spikes |
|
Spin Attack |
 |
3 |
Dry Dry Desert |
Allows Mario to defeat enemies with his
spin dash that give him o Star Points |
|
Spin Smash |
 |
1 |
Bought at Rowf's Badge Shop for 75 coins
after Chapter 3 |
Uses 2 FP. Mario will hit the enemy and
it will slide backwards, damaging the
enemies behind it |
|
Super Jump Charge |
 |
2 |
Flower Fields |
Uses 4 FP. Charge jump power on 1 turn,
and your jump attack goes up by 3 the
next turn |
|
Super Smash Charge |
 |
2 |
Bought at Rowf's Badge Shop for 100
coins after Chapter 5 |
Uses 4 FP. Charge hammer power for 1
turn, but increases his hammer power by
3 the next |
|
Triple Dip |
 |
3 |
Crystal Palace |
Uses 6 FP. Mario can use 3 items in 1
turn in a battle |
|
Zap Tap |
 |
4 |
Trade with Merlow for 10 Star Pieces |
Electrifies Mario so that enemies take
damage when they touch him |